Champions supply, evolution, and Immortal minting
Status: Locked design (founder, 2026-07). Ties the game roster, the Chronicle calendar, and burn-to-immortalize to one growth story.
Companions: bible/03-champions.md,
bible/07-collection.md,
bible/08-economy.md, zing-model.md,
bible/06-seasons.md.
1. Three layers (do not confuse them)
| Layer | What it is | Count today | Who authors it |
|---|---|---|---|
| Mind (dex entry) | Studio template: Force, voice, moves, species mark | 132 (8 First Minds + 124 wave-1 echoes) | House only |
| Living career | A Trainer’s raised instance of a mind | Unbounded (one per recruit) | Play |
| Immortal card | On-chain stamp of one living career | Scarce (see §5) | Burn $ZING |
Players collect careers and chase Immortals. The house ships minds.
2. What already exists (honest)
- 8 First Minds — always the archetypes; always in the starter pool.
- Wave 1 dex — baked collectible set (~Gen-1 scale) on top; live in roster.
- Weekly adopt — one starter mind per Force from First Minds + dex.
- Recruit — Crowns sink; deterministic; roster follows Trainer identity.
- Career evolution — tiers Rookie → Legend; body = fight record + species mark. Remodel / art polish improves future base looks; it does not rewrite history.
- Chronicle seasons — Season 0 = 7 days, then ~28-day seasons. Story clock. Not a mind-print faucet and not an Immortal-print faucet by itself.
3. Career evolution (game — forever)
This is independent of minting.
| Tier | Level | Player feel |
|---|---|---|
| Rookie | 1 | Bare; species mark already readable |
| Adept | 3 | First heraldry |
| Veteran | 6 | Real record |
| Elite | 10 | Feared |
| Legend | 15 | Crown |
- Strategy / Imprints / fights move the mind; body follows career.
- Saga narrates the record.
- Immortalize (when open) freezes a snapshot of that career’s card art. The living champion can keep climbing afterward.
No pay-to-win looks. No user-made minds.
4. Dex growth (game — Year 1 → Year 3)
Principle: ship minds in studio waves, Force-balanced, slow enough that each wave is an event. Never dump 10k templates. Never open UGC.
Cadence
| Wave | When (target) | Add | Dex after | Notes |
|---|---|---|---|---|
| 1 | Live now | — | 132 | First Minds + wave-1 echoes |
| 2 | ~Month 3–4 of public Year 1 | +24 (~5/Force) | 156 | First post-launch drop |
| 3 | ~Month 7–8 | +24 | 180 | Mid-year |
| 4 | ~Month 11–12 | +24 | 204 | Close Year 1 |
| 5–6 | Year 2 | +40–60 total | ~250–260 | Fewer, denser personalities |
| 7–8 | Year 3 | +40–60 total | ~300–320 | Approach “deep dex,” not infinite |
Rough Year-1 end: ~200 minds. Year-3 end: ~300–320 minds.
Wave rules
- Force balance — each wave adds roughly even counts across the five Forces.
- Lineage — every later mind echoes a First Mind (already canon).
- Species kit first — new mind ships with readable bodytype + parts; remodel agency can upgrade the shared brand without renaming the mind.
- Reveal as product — wave drop = ship note + adopt rotation weight + Immortal slots for those minds (§5).
- Quality gate — reviewed voice/banter before bake; no unfinished minds in the live dex.
How Trainers meet new minds
- Weekly starter rotation naturally surfaces new keys once baked.
- Recruit list / Collection dex shows the full set.
- Season “featured echo” may spotlight a new or under-loved mind (flavor), not a sixth Force and not a free Immortal.
5. Immortal supply (collectibles — tied to §4)
From zing-model.md:
- Owner-only, tradeable, full NFT, snapshot art, tiered fixed
$ZINGburns. - Year N: at most M Immortals per mind that year. Year 1: M = 8.
- One Immortal per living career (that career cannot double-stamp the same year).
- Genesis window (launch / Season 0 era): stamps get OG mark; still count against that mind’s M.
- Story seasons do not refill M.
- New wave minds receive full M for the current year when they ship.
Year 1 Immortal projection (M = 8)
| Dex moment | Minds | Max new Immortals from those minds* |
|---|---|---|
| Launch (wave 1) | 132 | 132 × 8 = 1056 |
| After wave 2 (+24) | 156 | +24 × 8 = +192 |
| After wave 3 (+24) | 180 | +192 |
| After wave 4 (+24) | 204 | +192 |
| Year 1 ceiling (if all slots fill) | 204 | ~1632 |
*Launch cohort can mint up to 1056 across the whole year; each new wave adds 8 × new minds when those minds go live.
Order of magnitude still ~1k–1.6k Year 1 if waves ship and demand is hot — scarce, not 10k. If waves slip, ceiling stays closer to ~1056.
Years 2–3 (same law unless retuned)
| Year | Dex (approx EOY) | M | Approx new Immortals that year | Cumulative ~ |
|---|---|---|---|---|
| 1 | ~200 | 8 | ~1.0k–1.6k | ~1.0k–1.6k |
| 2 | ~250–260 | 8 (default) | ~2.0k–2.1k | ~3.0k–3.7k |
| 3 | ~300–320 | 8 (default) | ~2.4k–2.6k | ~5.5k–6.3k |
If cumulative feels high later: lower M for Year 2+ (e.g. 4), or skip a mint year. Shape stays “per mind × year,” not seasonal print runs.
6. Timing map (one page)
Public Year 1
├── Genesis / Season 0 (week) OG Immortal window opens; dex = 132
├── Story seasons (~28d each) Chronicle only; Flight / standings soft reset
├── Wave 2 (~M3–4) +24 minds → +192 Immortal slots
├── Wave 3 (~M7–8) +24 minds → +192 slots
├── Wave 4 (~M11–12) +24 minds → +192 slots
└── Year 1 ends dex ~204; Immortal ceiling ~1.6k if full
Year 2–3
├── Waves 5–8 dex → ~300–320
├── M = 8 unless retuned
└── Genesis never repeats; OG set stays the prestige slice
7. Explicit non-goals
- User-made champions / forge tools for players
- Immortal supply unbounded by careers × seasons
- Token-gated play or pay-to-win tiers
- Live-updating NFT art as default
- Shipping minds without Force balance or voice review
8. Open knobs (not shape)
- Exact calendar dates for waves 2–4 (tie to real launch epoch)
- Year 2+ M (keep 8 or tighten)
- Always-on mint until M fills vs post-Genesis windows only
- Burn table and royalty split (
zing-model.md) - Whether wave drops include a short “premiere” Immortal spotlight (marketing), still under the same M
9. Doc ownership
| Concern | Canonical file |
|---|---|
| Player fiction (what a mind is, First Minds, dex grows in waves) | bible/03-champions.md |
| Cards / rarity / immortalize in world voice | bible/07 + 08 |
| Token + M = 8 + mechanism | zing-model.md |
| Numbers, waves, Immortal math, 3-year projection | this file |
| Season length | lib/lore/season.ts + bible/06 |