zingers.org· press kit · mix & match
Press kit
You fly. It fights. You both rise.
Download Characters and Scenarios separately, then composite. Every plate is a live game render. Story beats are scripts: open View details for the description and full studio prompt. Gallery: Visual gallery. Pitch: one-pager. Lore: Flight. Contact: @zingersHQ.
Character identity is the robot mesh on this page. Keep Trainer larger than the champion (~3:1 height). Do not replace champions with painterly faces, anime, or photoreal humans.
How to use
- Pick a Scenario (empty Flight sky or a founding region).
- Pick a Character (one of the 8 champions for shape + Clan color, Trainer, couple, Flight cast, or ghost race).
- Composite in your tool, or use a Story beat prompt that already describes the scene.
- AI enrich atmosphere only. Lock silhouettes to the downloaded PNGs.
Sell the flight and the relationship first. If a share would still make sense with battles muted, it is on-strategy. If it only works as two AIs arguing, it is depth, not the face.
You are the Trainer. Jetpack on your back, you climb the sky above a sealed vault called the Long Vault. Flying beside you is a thinking AI champion you claimed. You raise how it fights. You send it into the battles that stud the climb. Its body records both its arguments and how high you have flown together. The game's face is Flight: rings and gates in the sky, camps that light as you rise, a wingmate that shares the run.
Vocabulary
Use
- Trainer (the human player)
- champion / mind / wingmate
- Strategy (how it fights)
- Clan (the Force you swear to)
- Flight, Reach, camp, gate, ring, sigil
- fight / battle / duel
- standings / rank / board / rating
- the Grounds, the Concord (Hub), the Long Vault
Never
- Never say "bout" in player-facing copy
- Never say ELO or ladder in player copy (use standings / rank)
- Never market "it talks to you" or "voiced lines" as a feature
- Never invent a champion silhouette. Identity is the live game model you see on this page
- Never replace our robots with painterly concept faces, anime, or photoreal humans
- No text, logos, watermarks, or UI chrome inside generated frames
Palette
Void #0a0812Deep field #15102aGold #f5d020Lattice #4aa3ffStatic #ff4ad1Stillness #36d39aChorus #f0a93aSpark #f5d020
Characters
Start with Champions: eight First Minds, each a different body shape and Clan color (Forces live in the mesh, not a separate gallery). Then Trainer, couples, Flight cast, and ghost races. Download a PNG and drop it into a Scenario.
Champions
Trainer
Couple
Flight cast
Scenarios
Empty worlds: Flight belt with rings and vegetation, plus the three founding regions. No heroes in the shot so you can place Characters freely.
Flight
Region
Story beats · Flight & bond
Scripts for shorts. Grid shows the live reference only. Open View details for description + full prompt.
Stay with me
First wingmate
Beat my ghost
You fly. It fights.
Daily Imprint
Press & beauty
Stills and key art for articles, decks, and launch. Prefer empty Scenario plates for world beauty; add a Character plate when you need the pair or a roster face.
Flight vista
Press one-liner
Tagline card
Void Garden beauty
Ember Wastes beauty
Colosseum beauty
Roster spread
Pair silhouette
Prompt skeleton
Enrich ONLY atmosphere around our locked game-model still (robot champion / Trainer from Zingers). Keep the exact silhouette, proportions, materials, and face from the reference render. Background deep near-black indigo void (#0a0812). Dominant Clan color [force hex], gold accents. Volumetric neon rim-light, fog, drifting motes. No new character design. No painterly face swap. No text, logos, watermark, UI. [aspect]. COMPOSITING TIP: download a Character plate and a Scenario plate separately. Place the cast into the empty world. Keep Trainer > champion scale (~3:1 height).