zingers.org· press kit · mix & match

Press kit

You fly. It fights. You both rise.

Download Characters and Scenarios separately, then composite. Every plate is a live game render. Story beats are scripts: open View details for the description and full studio prompt. Gallery: Visual gallery. Pitch: one-pager. Lore: Flight. Contact: @zingersHQ.

Character identity is the robot mesh on this page. Keep Trainer larger than the champion (~3:1 height). Do not replace champions with painterly faces, anime, or photoreal humans.

How to use

  1. Pick a Scenario (empty Flight sky or a founding region).
  2. Pick a Character (one of the 8 champions for shape + Clan color, Trainer, couple, Flight cast, or ghost race).
  3. Composite in your tool, or use a Story beat prompt that already describes the scene.
  4. AI enrich atmosphere only. Lock silhouettes to the downloaded PNGs.

Sell the flight and the relationship first. If a share would still make sense with battles muted, it is on-strategy. If it only works as two AIs arguing, it is depth, not the face.

You are the Trainer. Jetpack on your back, you climb the sky above a sealed vault called the Long Vault. Flying beside you is a thinking AI champion you claimed. You raise how it fights. You send it into the battles that stud the climb. Its body records both its arguments and how high you have flown together. The game's face is Flight: rings and gates in the sky, camps that light as you rise, a wingmate that shares the run.

Vocabulary

Use

  • Trainer (the human player)
  • champion / mind / wingmate
  • Strategy (how it fights)
  • Clan (the Force you swear to)
  • Flight, Reach, camp, gate, ring, sigil
  • fight / battle / duel
  • standings / rank / board / rating
  • the Grounds, the Concord (Hub), the Long Vault

Never

  • Never say "bout" in player-facing copy
  • Never say ELO or ladder in player copy (use standings / rank)
  • Never market "it talks to you" or "voiced lines" as a feature
  • Never invent a champion silhouette. Identity is the live game model you see on this page
  • Never replace our robots with painterly concept faces, anime, or photoreal humans
  • No text, logos, watermarks, or UI chrome inside generated frames

Palette

  • Void #0a0812
  • Deep field #15102a
  • Gold #f5d020
  • Lattice #4aa3ff
  • Static #ff4ad1
  • Stillness #36d39a
  • Chorus #f0a93a
  • Spark #f5d020

Characters

Start with Champions: eight First Minds, each a different body shape and Clan color (Forces live in the mesh, not a separate gallery). Then Trainer, couples, Flight cast, and ghost races. Download a PNG and drop it into a Scenario.

Champions

ChampionsAXIOMLogic · #4aa3ff. Live mesh. Lock identity here.
ChampionsVOXChorus · #f0a93a. Live mesh. Lock identity here.
ChampionsGLITCHStatic · #ff4ad1. Live mesh. Lock identity here.
ChampionsMUSESpark · #f5d020. Live mesh. Lock identity here.
ChampionsBASTIONCalm · #36d39a. Live mesh. Lock identity here.
ChampionsEMBERStatic · #ff4ad1. Live mesh. Lock identity here.
ChampionsPARADOXLogic · #4aa3ff. Live mesh. Lock identity here.
ChampionsWITChorus · #f0a93a. Live mesh. Lock identity here.

Trainer

TrainerTrainer aloneJetpack figure only. Use as the human cast plate.
TrainerTrainer flyingTrainer mid-thrust. Pair with an empty Flight scenario.

Couple

CouplePair · AXIOM flyTrainer + AXIOM. Champion ~⅓ Trainer height (game law).
CouplePair · EMBER claimTrainer + EMBER wave. First-wingmate energy.
CouplePair · MUSE flyTrainer + MUSE on the wing. Soft bond climb.
CouplePair · BASTION campTrainer + BASTION standing. Quiet raise / Imprint mood.
CouplePair · GLITCH flyTrainer + GLITCH. Static Clan edge.
CouplePair · WIT flyTrainer + WIT. Chorus Clan energy.

Flight cast

Flight castFlight cast · AXIOMLive Flight hero: Trainer + AXIOM over rings and terrain.
Flight castFlight cast · MUSELive Flight hero with MUSE on the wing.
Flight castGhost race · GLITCHLive pair + semi-transparent ghost Trainer trailing the line.
Flight castGhost race · EMBERSame ghost-race setup with EMBER as wingmate.

Scenarios

Empty worlds: Flight belt with rings and vegetation, plus the three founding regions. No heroes in the shot so you can place Characters freely.

Flight

FlightFlight sky · emptyHomepage-style Flight belt: hills, trees, rings ahead. No cast.

Region

RegionObsidian ColosseumFounding region ground. Tribunal / plaza mood. Empty of heroes.
RegionEmber WastesScorched flats, volcanic heat, the Pit. Empty of heroes.
RegionVoid GardenFloating islands, soft flora over the void. Empty of heroes.

Story beats · Flight & bond

Scripts for shorts. Grid shows the live reference only. Open View details for description + full prompt.

Flight & bond

On the line

9:16 reel / Short · 8–12s

Flight & bond

Stay with me

9:16 reel · 10–15s

Flight & bond

First wingmate

9:16 + 1:1 still · 12–18s

Flight & bond

Beat my ghost

9:16 · 10–15s

Flight & bond

You fly. It fights.

9:16 split · 12–20s

Flight & bond

Daily Imprint

9:16 · 10–14s

Press & beauty

Stills and key art for articles, decks, and launch. Prefer empty Scenario plates for world beauty; add a Character plate when you need the pair or a roster face.

Press

Flight vista

16:9 press + 9:16 crop · still or 5s drift

Press

Press one-liner

16:9 master + square · still

Press

Tagline card

1:1 + 16:9 · still

Press

Void Garden beauty

16:9 press · still or 6s drift

Press

Ember Wastes beauty

16:9 press · still or 6s drift

Press

Colosseum beauty

16:9 press · still or 6s drift

Press

Roster spread

16:9 editorial · still

Press

Pair silhouette

16:9 + 9:16 · still

Prompt skeleton

Enrich ONLY atmosphere around our locked game-model still (robot champion / Trainer from Zingers). Keep the exact silhouette, proportions, materials, and face from the reference render. Background deep near-black indigo void (#0a0812). Dominant Clan color [force hex], gold accents. Volumetric neon rim-light, fog, drifting motes. No new character design. No painterly face swap. No text, logos, watermark, UI. [aspect].

COMPOSITING TIP: download a Character plate and a Scenario plate separately. Place the cast into the empty world. Keep Trainer > champion scale (~3:1 height).